Landmarks and words
Read What Was Left
A named road, readable book, or notice board gives the next purpose without naming every turn beyond it.
Work worth returning for
Read canon work by road and settlement, learn who needs it, and see the intended reward before you shoulder the risk. The current selected build—not this full board— decides which commissions can be taken now.
The quest covenant
Ulna’s authored roads ask for more than a ledger of kills. Read landmarks and boards, carry proofs between people who disagree, and put tools, doors, and levers to use. A plain hunt remains an honest way to grow; the story road is meant to keep pace.
Landmarks and words
A named road, readable book, or notice board gives the next purpose without naming every turn beyond it.
Proofs and workings
Tools meet marked targets; proofs change hands; doors, levers, and return conversations remember what you did.
Hunt or authored road
Stay with the hunt while the cave holds you, or follow a road for experience, coin, items, access, and a name the realm remembers.
Outpost patrols link road pressure, working services, and the Old Mine branch.
Northwatch treats every patrol as road work: prepare at the outpost, keep the return visible, and bring useful evidence home.
Ranger Ada asks you to learn Northwatch before taking its mine road. Speak with Quartermaster Reva about supplies and Stablemaster Elin about the road home, then report to Ada.
Ada's mine report needs more than a mark on a board. Carry the measured waterline to Pilewright Keld at Aldermeet's Wet Pile Bank so the next load of Northwatch drain piles is cut to the right length. The free stable road returns through Stonebrook; Aldermeet lies beyond the eastern forest road.
Use Northwatch bank, depot, and quartermaster supplies before patrolling back toward the old orc camp. Clear one scout, return to Ranger Ada, and prepare for the Wolf Den, Orc Camp Cave, and Old Mine loops.
Patrol the Stonebrook to Northwatch road between the old wolf fields and the outpost. Keep the rest shrine as your homeward mark, draw bandits away from boars, and return to Northwatch before pushing into the caves.
Enter the Old Mine from the Northwatch approach, keep the return stairs behind you, clear rotworms before the dwarf delver, then collect ore nodes and sell the ore at the quartermaster.
The Old Mine's dry seam and drainage cut no longer agree on the last safe shift. Follow the eastward haul lane: the upper branch leads to the shift ledger, the lower loop to the waterline measure. Read both, clear two rotworms and a delver, then bring the working report back to Ada.
First civic duties, training fights, forest hunts, and the camp beyond the farms.
Task boards connect local danger to the people, supplies, and return routes that make a settlement useful.
The old camp marks the first organized mainland threat beyond simple wildlife pressure.
Stonebrook’s institutions are one chain: crown, bank, depot, market, farms, guild rolls, and harbor all answer to the roads.
Trainer Calia uses the cellar to make separation, telegraph reading, and a visible retreat stair part of a first fight.
Forest-road wolves teach supply discipline and farm retreat planning.
Olwen will not evict a missing road worker's household merely because rent is late. Check Ansel's arrival book for a witnessed absence, then return to the deed table.
Hadrik has enough iron but too little clean charcoal after Maelin put ward clasps first. Ask Sella which repairs can safely wait, then return to the public forge tally.
Hesta hears captains discuss hazard pay beside empty chairs. Ask Aron which delayed boat owns those absences, then return to the Rowan Hearth with names instead of rumors.
Defeat one orc scout only after you have tested the wolf-den route and know the farm retreat. Return to Trainer Calia in Stonebrook to report the cleared approach and collect the posting's reward.
Beyond Forest Fork, follow the stolen freight and soot marks to the orc-camp descent. Break the cave camp, recover the shaman's marked binding fitting, then carry that unique witness south to First Binder Brinna at Aldermeet's Stump Ring.
Perrin refuses to publish a cracked Near Rift branch as a promised route. Ask Hadrik whether the rejected fastenings can hold, then return the smith's answer to the locked survey cabinet.
Brinna has bound the Orc Cave fitting into Aldermeet's public cutting measure. Return by the safe road and give Trainer Calia Brinna's exact answer before Stonebrook records what comes next.
King Edric asks for a ground-level account of the institutions holding Stonebrook together while the regional roads fracture.
At level 20, King Edric offers a permanent River-Crown oath to Stonebrook. Maelin witnesses the role's duty before the king records whom the bearer serves.
Bess needs to know whether the east-bound wolves merely crossed a drainage break or doubled back toward the pens. Ask Elara to read the hunting-bound report, then return to the field gate.
Trainer Calia opens the cellar under the yard for first combat practice. Keep the return stairs visible, strike the dummy room first, then clear one rat and one beetle before leaving town.
Mara must keep the River Oath's first twelve loaves while Iva protects a month of relief grain. Compare the reserve tally, then bring the hard number back to the oven.
Enter the compact Wolf Den, separate its hunting packs, defeat a dire wolf, recover the wayfarer ring from the proof cache, and return safely to Calia.
Cull the near-trail wolf past the north farm bend, then use the deeper forest-road den only after the retreat route is clear.
Camp boards, scarab hunts, and material hand-ins around the desert approaches.
Sunpier asks new travelers to prove they can handle desert wildlife before deeper ruin routes.
Bring scarab chitin back to the Sunpier Task Board after hunting East Scarab Dunes. The board takes the material, pays realm coin, and keeps the repeatable local economy tied to scarab routes.
Samira needs an outsider to witness Sunpier's cord ledger, caravan stores, and council authority before another sand route closes.
Start beneath Sunpier's red awning, clear scarabs in East Scarab Dunes or the Cool Cistern, then return to Sahir before committing supplies to deeper floors.
Mera sends prepared hunters through the Cool Cistern into the Silted Reservoir to read its return stair, thin the Dune Cobras, and report whether the water-skin route remains usable, then collect the crossing payment from her.
Bring rare Sunpier sun gems from scarab nests and deep ruin shells back to the Sunpier Task Board. The payout is higher, but the board warns hunters not to chase gems past their return route.
Yara's glass measures are only useful if the cistern intake stays clear. Check the western filter court and the high measuring gallery, clear their scarabs, then return the waterline to Yara before taking another road.
Council stores, antidote gathering, and the jungle paths beyond the boardwalks.
Riverwatch ties gathering, antidote supplies, and council work to the living pressure along its jungle paths.
After the vine-mark lesson, Shaman Kaya sends you through the level-40 Overgrown Temple, with the ambusher posting as recommended surface practice. Break the Vine Shaman's roots, cross the level-55 web-seal, defeat the Spider Matriarch, and keep the Jungle Ward Stone as Riverwatch's proof. It remains whole as one of the four anchors Kael later reads for Infernal Gate Attunement; upper-basin, rootway, and river-cave routes remain closed.
Omari asks you to trace inhabited Riverwatch's service loop from Lyra's landing and six-home deed road through Nali's flood-safe depot to Kaya's Canopy Council.
Bring silverleaf herbs from the poison path to the Riverwatch Task Board. The leaves replenish Riverwatch's antidotes before the south branch, Web Hollows, and Overgrown Temple road.
A pale lure glows north of the tarantula approach. Take antidotes from Lyra, read the warning stake, hunt Lanternmaw in its side pool, then return to Riverwatch's Task Board for a mantle of luminous hide.
Bring jungle venom sacs to the Riverwatch Task Board after hunting the Poison Snake Path or Web Hollows. The board pays realm coin and antidote supplies, so every hunter knows where the venom was drawn.
Other tasks waiting beyond the mainland road guides.
Task boards connect local danger to the people, supplies, and return routes that make a settlement useful.
Whitebar never strands a broke traveler: ring the public storm bell, inspect Maud's ration ledger, and report to Rorik for one exact return fare.
Brinna sends you through the wolf ring to stop Rootcut Poachers cutting blind beneath the protected Blackroot shelf. Their camp is a hunt objective, not permission to damage the mother root.
Anja's tide marks tell the carriers when to load; Tessa needs dry chalk to keep their repaired seams sound. At level 41, first gather the northern and eastern wrapped samples in the Lime Vault. With both samples in your pack, compare the western kiln, northern draft and southern return vents, then bring both samples home. Leave the original clear-the-vault warrant and Salt Sink for their own expeditions.
At level 41, follow the old lime burners below the Low Tideway. Clear the restless bones and cold crystal lamps, and keep the return stair in sight.
Tern's first civic round sends a new worker to the people who sound, ferry, guard, and record Reedbank's public piles.
Riverwatch can save its planting seed only if Whitebar keeps the returning hulls and dry stores sound. Read the three tide gauges around the Low Tideway's ropewalk, northern cargo court and southern salt bay; clear two low-tide scorpions and bring the marked heights back to Anja. The Lime Vault and Sounder warrant remain separate work.
Vara asks you to test all six new Boughside thresholds without treating the wells or drying green as private ground. Read each controller, keep the shared lane clear, and return to the steward's common table.
After the Salt Sink is measured, defeat Whitebar's level-60 guardian, recover its sounding weight, and return the proof to Anja.
Restless bones have risen where a household kept its flood-safe copies. Recover the path without turning the copied deed into purchase authority.
Noll reopens the rescue winze only after Kerra has claimed your Wagon Seam clearance. Clear the wolf pockets, break the rogue delvers' hold, then return a true headcount.
Reeve Anja asks newcomers to learn Whitebar's salt, repair, deed, and beacon duties before taking work below the tide line.
With the rescue count secure, Noll authorizes a strike on the rogue foreman who turned the deepest shift into an armed command.
Shipwright Tessa remembers the last lime-burning crew. Read the western kiln's draw vent in the Lime Vault, quiet two Cold-Brine Wisps and recover two Brineglass Slivers. Some wisps leave no glass; keep hunting until you have both slivers. Return them to Tessa for the ring she kept for the crew. Leave each wisp's outer warning ring before it breaks.
Dry hulls are no help if bitter salt enters the clean sacks. At level 51, follow the Salt Sink's haulways: first recover the northern archive's public-scale impression, then inspect the western sluice and compare the eastern packing ledger and clear two sink ghouls. Bring the original impression to Olin before any recovered batch reaches the public scale. The Brinebound Sounder and its sounding weight remain a separate expedition.
Tern asks for four independent witnesses before Pile Court records the ford as sound: Asta for water, Lio for reedwork, Orla for deeds, and Harn for the public escape.
At level 51, clear the deepest ordinary Tideway pockets and bring Tessa proof that the return lane remains sound.
Kerra sends one measured clearance crew through the Wagon Seam pockets. Recover the assay samples and leave every retreat marker unobstructed; her claimed clearance is the prerequisite for Noll's Flooded Winze rescue charge.
At level 31, clear four scorpions and four cobras from the first Tideway loops without blocking the visible return stair.
Ysra opens the marked side path near Blackroot Bend. Read the distant Underhollow return shelf first, then thin the tuskboars without drawing them onto the blue-bound roots.
Jorren admits newcomers only after they learn who judges a seam, weighs an assay, and keeps the residential roofs standing above the mine bells.
Saltmaster Olin seeks a pearl from the drifter beneath the southern pans. Find the warning stake in the Salt Sink, defeat a Brineveil Drifter and recover its pearl. Leave the full outer warning ring before the bloom. Return to Olin for the promised pay.