Locations
Canon roads, services, retreat lines, and the warnings worth remembering
Field Manual
Every road out of Stonebrook has been walked by someone who wrote down what it cost. This is what they left behind: which stops keep a fire, where the lamps end, what waits past them, and the names the town uses when it is being careful.
This manual keeps canon and availability separate: a guide describing a road is not a promise that the road is open today.

Field Guide
Spoiler AwareContinental Canon
Canon can remember a road before the current build opens it. Check the World page for selected-runtime status before reading a guide as travel advice.
Start with a decision

Choose a road
Where the lamps end, which stops keep a fire, and the warnings the road gives before it stops giving them.
Read road canon

Know what follows
The creatures a traveler can name, and what each of them does before it closes the distance.
Face the monster wall

Plan the return
Bank, depot and supply table: what to leave behind so a bad night costs you less than everything.
Learn the return loop
Realm Guides
Start with the roads, then meet the people, markers, duties, and vocations that make each return possible.
Canon roads, services, retreat lines, and the warnings worth remembering
Guides, rulers, bakers, stewards, rangers, and the keepers behind every service
Wells, shrines, posts, and junctions that make the roads memorable
Tasks, carried proofs, useful rewards, and the roads that bind them together
Roles, spell lists, equipment, and starter guidance
Look up known threats, supplies, and the history behind the places on the map.
Learn where to bank coin, store supplies, and prepare the next return.
Route Planning
Start with a region guide, note the people and landmarks along its retreat line, then compare the creatures, supplies, and vocation decisions likely to matter on that road.
Discovery
Lore
The world-history page gives map context without publishing hidden route steps. Use it with the world map when choosing where to travel next.