Locations
Road guides, services, retreat lines, and the warnings worth remembering
Field Manual
Ulna is better when the road can still surprise you. Learn enough to leave Stonebrook alive: choose a route, recognize what hunts there, pack for the return, and keep every hidden chamber worth discovering.

Field Guide
Spoiler AwareFive-Road Mainland
Every note should help you risk one more bend without stealing the feeling of seeing it for yourself.
Start with a decision

Choose a road
Read the retreat lines, staffed stops, and visible warnings before Stonebrook disappears behind you.
Choose a road

Know what follows
Study the creatures players can name without giving away the sealed horrors waiting beyond the Gate.
Face the monster wall

Plan the return
Learn the bank, depot, and supply loop that turns one dangerous journey into a deeper second attempt.
Learn the return loop
Realm Guides
Start with the roads, then meet the people, markers, duties, and vocations that make each return possible.
Road guides, services, retreat lines, and the warnings worth remembering
Guides, rulers, bakers, stewards, rangers, and the keepers behind every service
Wells, shrines, posts, and junctions that make the roads memorable
Tasks, carried proofs, useful rewards, and the roads that bind them together
Roles, spell lists, equipment, and starter guidance
Look up known threats, supplies, and the history behind the places on the map.
Learn where to bank coin, store supplies, and prepare the next return.
Route Planning
Start with a region guide, note the people and landmarks along its retreat line, then compare the creatures, supplies, and vocation decisions likely to matter on that road.
Discovery
Lore
The world-history page gives map context without publishing hidden route steps. Use it with the world map when choosing where to travel next.