Locations
Canon roads, services, retreat lines, and the warnings worth remembering
Field Manual
This field manual preserves Ulna's canon, surveyed places, and game-data references. It tells you what a road means without claiming that every described route or service is present in the selected runtime or open today, keeping canon and current availability separate.

Field Guide
Spoiler AwareContinental Canon
Canon can remember a road before the current build opens it. Check the World page for selected-runtime status before reading a guide as travel advice.
Start with a decision

Choose a road
Read the canon retreat lines, staffed stops, and visible warnings without treating the guide as a current route-opening notice.
Read road canon

Know what follows
Study the creatures players can name without giving away the sealed horrors waiting beyond the Gate.
Face the monster wall

Plan the return
Learn the bank, depot, and supply loop that turns one dangerous journey into a deeper second attempt.
Learn the return loop
Realm Guides
Start with the roads, then meet the people, markers, duties, and vocations that make each return possible.
Canon roads, services, retreat lines, and the warnings worth remembering
Guides, rulers, bakers, stewards, rangers, and the keepers behind every service
Wells, shrines, posts, and junctions that make the roads memorable
Tasks, carried proofs, useful rewards, and the roads that bind them together
Roles, spell lists, equipment, and starter guidance
Look up known threats, supplies, and the history behind the places on the map.
Learn where to bank coin, store supplies, and prepare the next return.
Route Planning
Start with a region guide, note the people and landmarks along its retreat line, then compare the creatures, supplies, and vocation decisions likely to matter on that road.
Discovery
Lore
The world-history page gives map context without publishing hidden route steps. Use it with the world map when choosing where to travel next.