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Beyond the last town lamp

Atlas of the Fractured Realm

Forest tracks and old mine stairs. Cisterns beneath Sunpier, the quiet roads of Gravewatch, and salt-stained harbours on the southern coast. Ulna is a world of journeys to learn, dangers to remember, and towns that become home.

Access is by invitation. Charted ground has been surveyed, not opened; a place carries the “Open now” mark only once the realm record gives it one.

Beyond the familiar roads

Every road begins with a place to return to.

From Ashen Seal's defended court to Salt Sink's old workings, each road has its own dangers and places of shelter. These recent game development captures show a few corners of the realm taking shape.
An Ironbound standing before Ashen Seal's wardens and violet wards

01 · Wards & provisions

Ashen Seal

Beyond the fire, a defended court keeps its lamps burning. Smiths, supplies and watchful sentries offer a reason to return.Read the field guide
An Ironbound facing infernal defenders at the Obsidian Gate

02 · Fire beyond the walls

The Obsidian Gate

Dark stone carries the road into demon-held ground. Watch the rising fire, and keep the retreat behind you clear.Read the field guide
Salt Sink's archive platform beside dark brine and fitted stone lanes

03 · Workings beneath the salt

Salt Sink

Papers, tools and old timber remain above the brine. The workings are quiet; their keepers are not all gone.Read the field guide

Continental Survey

The Western Continent

Every line is a survey. No region, marker, or road is marked Open now in the current release. Select a marker for field notes; the chart still stops at the Ashen Seal, and the distant southeast remains unnamed.

  • No road published open
  • Surveyed · not open
Open print map
100%
Interactive map of UlnaA continental survey with no region, marker, or route published open to players. The distant southeast and roads beyond the Seal are intentionally uncharted.Stonebrook ValeThe CrownlandsGlasswash IslesGreenwater WildsSouthern CoastMourning MarchesThe Ash FrontAldermeet Civic CoreRainwall ShelfMourning MarshRowan HedgemarchRainwall High CorriesGlasswash Outer ShelfGreenwater Upper BasinMourning Reed DeltaStonebrookNorthwatchSunpierRuin DockJungle River LandingRiverwatchGravewatchAshen SealAldermeetRookscarReedbankWhitebar

Drag map · scroll or use controls to zoom

Browse places on the chart

Names on the Old Chart

Surveyed refuges are not promised destinations.

The continental chart preserves the world's intended refuges and return lines. Until a place is selected, reviewed, accepted, and published by the current realm record, its card remains Surveyed · not open.

settlement · mainland

Stonebrook

Surveyed · not open

House Rowan's old stone-and-timber capital, where the river road, bank, depot, guilds, farms, and harbor meet. This is a survey note, not an open travel promise.

Survey band
1-15
Find on map

settlement · desert

Sunpier

Surveyed · not open

A fortified awning city of shaded courts, caravan stores, field ledgers, and desert docks. This is a survey note, not an open travel promise.

Survey band
15-45
Find on map

settlement · jungle

Riverwatch

Surveyed · not open

A raised canopy settlement with a council court, antidote stores, depot tent, docks, and vine-road staging. This is a survey note, not an open travel promise.

Survey band
25-60
Find on map

settlement · undead

Gravewatch

Surveyed · not open

A lantern-lit necropolis settlement whose chapel, shrine bank, depot, and carriage form a defensible holy boundary. This is a survey note, not an open travel promise.

Survey band
35-75
Find on map

redoubt · hell

Ashen Seal

Surveyed · not open

An obsidian warden fortress with bank portal, depot seal, forge services, and the last safe return rift. This is a survey note, not an open travel promise.

Survey band
70-120
Find on map

Current Realm Scope

What this release is proving.

These three cards separate selected work from public availability. Selection means a road may be tested; it does not mean the road is accepted or open.

Fresh level-one path

Stonebrook's first road

Not published

A new character must understand one local problem, demonstrate a calling, survive a readable wolf encounter, and return with a clear next action.

Starting level
1
Ground
Stonebrook and its introductory wolf road
Publication
Still under review

Separate Atlas-route path

Wolf Den → Orc Camp Cave → Aldermeet

Selected · not open

A declared level 8–12 traveler may test the two-cave route, reach Aldermeet for a payoff, and make the ordinary return. Selection is not public release.

Starting level
8–12
Return
Aldermeet to Stonebrook
Publication
Still under review

World-bible survey

The farther continent

Surveyed · not open

Northwatch, Sunpier, Riverwatch, Gravewatch, and the Ashen Seal remain names, lore, and reserved ground on the continental chart—not current player destinations.

Routes
Survey lines only
Travel services
Not advertised as available
Publication
Closed until separately accepted

Living Atlas

The chart changes with the realm.

An old chart can remember a road without opening it. This page reads the current realm record, and while that record remains under review every region, marker, and road fails closed to Surveyed · not open. The selected Stonebrook-to-Aldermeet road may be tested without being advertised as published.

Read location notesCheck realm status