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Five ways to answer the road

Choose Your Vocation

A shield at the narrow gate. An arrow from the treeline. Fire in the dark. Five callings leave Stonebrook, each with its own weapons, spells, and way of keeping the road. Which one will bear your name?

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Steel, shadow, and spellcraft

Find your place in the company.

Choose a traveler below to learn how the calling meets the wild.

Ironbound starting outfit in the gameIn-game character

Steel & shield

Ironbound

Be the one who holds. Stand between the company and the creatures beyond the lamplight, with a blade to answer every step they take.

Swords · Axes · ShieldsWalk the Ironbound's road
Kept with your character

At the outfit fitting

Four Hues, One Calling

Choose your clothing, hair, skin, and detail colors. Start with Oathsteel's deep red and antique gold, or Deepwood's forest tones, then make the look your own. Your colors stay with your character while the original shading stays visible.

Your colours name you. They do not change the calling's strength.

Read the five field guides
Clothing
The main color of your robe, cloak, or battle-cloth.
Hair
Your hair, braid, or beard, colored separately from the outfit.
Skin
Your complexion, independent of clothing and metalwork.
Details
The trim, crest, and finishing touches that complete your look.

At level 20

The Stonebrook Oath

King Edric IV offers proven vocations a lasting oath to Stonebrook, with Maelin as witness. The River-Crown records whom you serve, grants your calling a permanent title and badge, and teaches a shared Muster alongside a deliberately small boon.

StonebrookOath recorded
PermanentTitle and badge
River-CrownMuster learned
An Ironbound among Ashen Seal’s wardens, captured in the game

Under Ashen Seal's wards

Five Callings. One Waiting World.

Stand at the front, read the next retreat, turn the Fracture's heat, take the unseen angle, or carry one more companion home. Every calling leaves through the same gate; the road decides what your party needs from you.

Make the calling yours

The road does not ask for one face.

Choose your body build, then set cloth, leather, and metal dyes without changing the strength of the calling. Armor still tells the truth of what you can do.

Ironbound male starting outfit in the game

Hold when the road narrows.

Ironbound

Core
Strength and vitality
Stonebrook oath
Oathshield
In battle
Melee waves, blocks, shield control, and close-range pressure.
Carries
Swords, axes, shields, armor, and heavy supplies.
First road
Best first choice if you want forgiving health, simple positioning, and steady hunts.
Waystalker male starting outfit in the game

See the retreat before the hunt.

Waystalker

Core
Agility and strength
Stonebrook oath
Rowan Pathfinder
In battle
Cones, traps, kiting tools, and sustained ranged pressure.
Carries
Bows, crossbows, light armor, ammunition, and movement supplies.
First road
Strong for players who like spacing and planning escape routes before a fight starts.
Ashcaller male starting outfit in the game

Turn the fracture's heat against it.

Ashcaller

Core
Intelligence and spirit
Stonebrook oath
Cinder Laureate
In battle
Burst spells, fields, area denial, and high mana conversion.
Carries
Wands, robes, spell components, mana supplies, and resistance gear.
First road
Powerful but fragile; learn monster telegraphs and keep an exit path open.
Gloamknife male starting outfit in the game

Arrive in the enemy's last mistake.

Gloamknife

Core
Agility with burst damage
Stonebrook oath
Duskwarden
In battle
Mobility, poisons, ambush windows, and single-target finishers.
Carries
Daggers, light blades, throwing tools, poison kits, and evasive gear.
First road
Best after you understand movement; rewards timing more than raw durability.
Veilbinder male starting outfit in the game

Keep one more name from the book.

Veilbinder

Core
Spirit and intelligence
Stonebrook oath
River Votary
In battle
Threadmending, self-guards, wards, slows, and party rescue windows.
Carries
Mender wands, light armor, mana supplies, and positioning tools.
First road
Solo-capable through protection and careful pulls; strongest beside allies who use your wards.

Keep the spellbook and armory close when you prepare for your first hunt.