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ULNA

First Hour

Survive Your First Hour

Ulna rewards the player who knows when to retreat. Learn Stonebrook's service loop, take a first fitting, test one dangerous road, and come home with enough gold and knowledge to push farther next time.

Ulna death screen showing lost experience, a consumed Deep Current blessing, dropped supplies, an owner-only corpse, and the return to temple

The road remembers

A failed road names the enemy, lost experience, dropped supplies, spent blessing, protected corpse, and the exact recovery point. Survival starts with knowing when to turn back.

The Ulna loop

Bring Something Back

Prepare · Risk · Return

How Ulna tells a story

A Road, Not a Ledger

Ulna’s authored roads ask for more than a ledger of kills. Read landmarks and boards, carry proofs between people who disagree, and put tools, doors, and levers to use. A plain hunt remains an honest way to grow; the story road is meant to keep pace.

Roadcraft over errandsOpen the Quest Board

Landmarks and words

Read What Was Left

A named road, readable book, or notice board gives the next purpose without naming every turn beyond it.

Proofs and workings

Put Hand to the World

Tools meet marked targets; proofs change hands; doors, levers, and return conversations remember what you did.

Hunt or authored road

Choose the Pace

Stay with the hunt while the cave holds you, or follow a road for experience, coin, items, access, and a name the realm remembers.

Eleven habits

The Things That Keep You Alive

Learn these in town and on the first roads. They are the difference between a useful retreat and an empty backpack far from the lamps.

01

Create Character

Reserve a name, choose a vocation, and begin in Stonebrook, the mainland’s safe first stop.

02

Move and Read the Map

Follow roads first. Roads connect town services, farms, training areas, and safer exits.

03

Interact

Talk to NPCs, open doors and containers, use stairs, and watch for named destinations.

04

Eat and Carry Supplies

Food supports recovery. Potions matter before you leave town roads.

05

Use Potions

Keep emergency healing separate from normal sustain so panic clicks do not empty your bag.

06

Cast Spells

Auto-attacks exist, but aimed spells, fields, cones, and timing decide hard fights.

07

Kill and Loot

Hunt creatures near your level, loot everything early, then learn which drops are worth space.

08

Sell and Restock

Return to town before supplies run dry. Sell loot, repair your plan, and buy for the next route.

09

Use the Bank and Crown Depot

Ask Banker Mira to deposit or withdraw 1, 10, or All gold after a confirmation review. Ask Depot Clerk Iva to move 1 or All of a carried non-coin stack.

10

Take Tasks

Task boards and NPCs turn normal hunts into experience, coin, and useful knowledge about the road ahead.

11

Travel

Use signed roads, staffed boats, stairs, holes, and marked passages deliberately. Higher reward routes carry higher risk.

Hadrik offering an Ironbound Stonebrook Militia Helm for the adventurer’s 22 carried gold
First 22 Gold

Take Hadrik’s fitting

The two opening rewards total 22 gold. Hadrik then shows the one level-one headpiece your vocation can wear, with its armor, defense, and health gains named before you buy it.

Route Planning

Choose the next honest retreat

Stonebrook is the service loop, not the whole journey. Compare the first outward roads by danger, recovery, and the landmark you will use to find home again.

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