weapon
Northwatch Forge Axe
A one-handed patrol axe from Northwatch smiths, built for Ironbound road work against wolves, bandits, and orc shields.
- Weight
- 26
- Stack Limit
- 1
- Equipment
- Equipped as a weapon; vocation and hand requirements vary by item.
weapon ledger
Compare Ulna weapons by value, weight, stack limit, equipment rules, and the roads or creatures tied to each known source.
weapon
A one-handed patrol axe from Northwatch smiths, built for Ironbound road work against wolves, bandits, and orc shields.
weapon
A road-ranger bow with a reinforced grip, tuned for Waystalker pressure against wolves, bandits, and orc scouts.
weapon
A narrow road stiletto carried by Gloamknives who work around wolf, bandit, orc, and Old Mine pressure.
weapon
A short road blade carried by Northwatch scouts, made for Waystalker cutbacks through wolf, bandit, and orc pressure.
weapon
A steady road-guard sword for Ironbound patrols clearing wolves, orc scouts, and the first mine foes around Northwatch.
weapon
A two-handed travel staff with chapel marks, used by Veilbinders who hold a line through wolf, bandit, orc, and Old Mine pressure.
weapon
A damp jungle bow cut from dense canopy wood, made for Waystalkers who kite through web hollows and hunter cover.
weapon
A thin jungle leafblade with a wrapped grip, suited to Waystalkers slipping through web hollows and hunter cover.
weapon
A thin jungle edge for Gloamknives who strike in brief openings along poison paths, Web Hollows, and hunter cover.
weapon
A rare two-handed ruin staff bound with ward-charm fragments, giving Veilbinders a stronger sustain tool for Sunken Ruin pushes.
weapon
A rare hooked ruin dagger with a scarab-fang profile, useful for Waystalkers cutting out of Sunken Ruin melee pressure.
weapon
A rare curved sword recovered from deep Sunken Ruin guards, balanced for Ironbound defense while the Desert Ward Stone route escalates.
weapon
A rare two-handed axe with a hooked desert edge, traded from Sunken Ruin caches to Ironbound warriors willing to forsake a shield.
weapon
A rare ruin bow set with scarab-carapace nocks, prized by Waystalkers who hold range through Sunken Ruin pressure.
weapon
A unique bow strung with the Spider Matriarch's heartstring, prized by Waystalkers who break the deep nest while leaving the Jungle Ward Stone whole.
weapon
A compact novice dagger for Gloamknives learning to strike at brief openings upon the Stonebrook roads without bearing heavy armor.
weapon
A small novice holy focus for Veilbinders learning to keep allies steady through Stonebrook road pressure.
weapon
A plain one-handed novice sword issued to Ironbound recruits who want a shield hand free on Stonebrook roads.
weapon
A simple two-handed novice bow for Waystalkers learning to draw beasts across the Stonebrook fields without being caught.
weapon
A light novice knife for Waystalkers who need a one-handed sidearm when road foes close within bow range.
weapon
A compact novice hatchet for Ironbound recruits who prefer heavier chops while keeping a shield hand open on Stonebrook errands.
weapon
A short desert mace with a brass head, heavy enough to crack scarab shells without dropping Ironbound shield discipline.
weapon
A shield-friendly desert saber with a wrapped grip, useful for Ironbound pushes into scarab dunes and cobra hollows.
weapon
A compact desert recurve with wrapped limbs, useful for Waystalkers threading shots through scarab dunes and nomad cover.
weapon
A wrapped desert dagger for Gloamknives threading quick strikes through scarab dunes, cobra hollows, and nomad cover.
weapon
A warm desert focus for Veilbinders who answer scarab and cobra pressure with steadier ward timing.
weapon
A balanced belt-set of desert throwing knives carried as a compact one-handed weapon.