The hunted and the hunting
The Bestiary Wall
Painterly creatures from the realm itself. Hold your pointer over a frame and it begins to stalk. Boss names and silhouettes are the full reveal here: no levels, drops, mechanics, hidden chambers, or route directions.
Hunter's rule
Know the outline. Earn the encounter.
Every frame below comes from a creature family already walking in Ulna. The wall shows enough to make you choose a road—not enough to steal what waits at its end.
See them in the worldThe first hunt
Mainland
The roads teach the oldest lesson first: a lone shape is rarely alone.Where the chapel bells fail
Gravewatch
The dead do not share one gait, one hunger, or one reason to keep walking.Gravewatch Ghost
Gravewatch
“Cold lanterns bend first; then the dead remember your name.”
Encounter details remain sealed.
Gravewatch Ghoul
Gravewatch
“It does not guard the graves. It hunts whatever crosses them.”
Encounter details remain sealed.
Gravewatch Boneguard
Gravewatch
“An old shield oath still marches beneath the chapel bells.”
Encounter details remain sealed.
Gravewatch Banshee
Gravewatch
“Her cry carries farther than any warning lamp.”
Encounter details remain sealed.
Necromancer Acolyte
Gravewatch
“Every candle it lights asks Gravewatch for another name.”
Encounter details remain sealed.
Bone Lord
Veiled threatGravewatch
“Where the bones kneel, something crowned has already risen.”
Encounter details remain sealed.
A guarded glimpse
Beyond the Gate
Names and silhouettes only. The road, the lairs, and the fights remain sealed.Demon Imp
Beyond the Gate
“Small enough to miss in the smoke. Cruel enough that you will not twice.”
Encounter details remain sealed.
Greater Demon
Veiled threatBeyond the Gate
“Some silhouettes are warnings, not invitations.”
Encounter details remain sealed.